jueves, 26 de mayo de 2016

Need for Speed: Most Wanted (2012 video game)

Need for Speed: Most Wanted (2012 video game)

Need for Speed: Most Wanted
Need for Speed, Most Wanted 2012 video game Box Art.jpg
Need for Speed: Most Wanted (also known as Need for Speed: Most Wanted - A Criterion Game; commonly shortened to Most Wanted 2012) is an open world racing game developed by Criterion Games and published by Electronic Arts. Announced on 4 June 2012, duringEA's E3 press conference, Most Wanted is the nineteenth title in the long-running Need for Speed series and was released worldwide forMicrosoft WindowsPlayStation 3Xbox 360PlayStation VitaiOS and Android, beginning in North America on 30 October 2012, with a Wii Uversion following on 14 March 2013 under the title Need for Speed: Most Wanted U.[10] The game picked up on the Most Wantedintellectual property, as opposed to the Hot Pursuit reboot that Criterion developed previously.[11]
Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout andNeed for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets.

GTA V Online

Grand Theft Auto Online

Main article: Grand Theft Auto Online
Developed in tandem with the single-player mode, the online multiplayer mode Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. Up to 30 players freely roam across the game world and enter lobbies to complete jobs (story-driven competitive and cooperative modes). The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points. Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to that of Grand Theft Auto Online. Players may create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climb online leaderboards.
The game's cover art. The text "gRand theFt auto V" is in the centre, with the text "FIVE" written on a banner wrapped around the Roman numeral "V".Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V's release. Many players reported connection difficulties and game freezes during load screens. Rockstar released a technical patch on 5 October in an effort to resolve the issues, but problems persisted the second week following launch as some players reported their character progress as having disappeared. Another technical patch was released on 10 October combating the issues and Rockstar offered a GTA $500,000 (in-game currency) stimulus to the accounts of all players connected to Online since launch as recompense. Because of the widespread technical issues present at launch, many reviewers bemoaned their experience with Grand Theft Auto Online, but generally recognised the open-ended exploration and dynamic content as its strength.
Post-release content is continually added to Grand Theft Auto Online through free title updates. Some updates add new game modes and features, and others feature themed gameplay content, such as the Independence Day Special update that added patriotic-themed content on 1 July 2014. The widely anticipated. Online Heists update launched on 10 March 2015 and suffered some initial technical difficulties due to the increased user load. Shortly after the game's PC release, some players reported being banned from Grand Theft Auto Online for using field of view and cosmetic mods in single-player. Rockstar stated in their official blog that nobody had been banned from Online for using single-players mods, but that recent updates to the PC version had the "unintentional effect" of making such mods unplayable. They stated that mods are unauthorised and may cause unforeseen technical problems and instabilities.

What is GTA V

Grand Theft Auto V

Grand Theft Auto V is an open worldaction-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360, on 18 November 2014 for the PlayStation 4 and Xbox One, and on 14 April 2015 for Microsoft Windows. The game is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open world design lets players freely roam San Andreas's open countryside and fictional city of Los Santos, based on Los Angeles.
The game is played from either a first-person or third-person view and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout single-player and switch between them both during and outside of missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the online multiplayer mode, lets up to 30 players explore the open world and engage incooperative or competitive game matches.
Grand Theft Auto V
The game's cover art. The text "gRand theFt auto V" is in the centre, with the text "FIVE" written on a banner wrapped around the Roman numeral "V".

Trove. AN MMORPG THAT WILL CHANGE YOUR LIFE

                                              TROVE




Double jumpstart your next adventure through the realms of Trove, a universe brimming with challenging dungeons, Shadow lairs, and imaginative player creations. Unbox your creativity and build worlds of your own! No matter what path you take, your adventures will be totally cubular.
Be there and be square.


 Trove is a Sandbox massively multiplayer online role-playing game developed and published by Trion Worlds. The game was released on Microsoft Windows on July 9, 2015.
Trove was first revealed on November 13, 2013 with players able to sign up to play the Alpha version of the game. Access to a closed Beta test was launched on September 25, 2014, a free week of Trove was out a month later on October 24–26, 2014. The game went in Open Beta on November 4, 2014.



Players assume the role of one of multiple classes each with different play styles and abilities. After a brief tutorial players arrive in a central area called the 'Hub' In this area players can access Portals which act as access points to different in-game worlds each one tailored for a specific stage of progression. Each portal requires a minimum level to enter which gets higher per portal, allowing for progression from easier worlds to harder worlds as the player gains in level. Each world gets progressively harder but rewards higher levels of experience and better loot/resources. Each portal is of a specific color which is designed to indicate the quality of the 'loot' which can be most commonly located there, although there is a small chance that loot of a higher quality will be found. The exception to this is the higher level Red portals which predominantly drop Legendary (orange) quality loot but have a higher chance to drop loot of relic (red), resplendent (rainbow) or shadow (dark purple) quality as well. Higher Level Red portals have a better chance for to drop the rarer loot types.
Loot Quality progresses from (lowest to highest) Uncommon, Rare, Epic, Legendary, Relic, Resplendent, Shadow level 1-5, and Radiant.
In Trove only three of the equipable slot items can be obtained from defeating hostile NPC's, unlike in other RPG games. The items which can be obtained in this way are the hat, weapon and mask slot items. These items form the 'loot drops' left behind either when some enemies are defeated or when a reward chest is opened following the defeat of a boss type NPC.
Players can obtain the other equipable items from crafting, the ingame store, trade NPC's, reaching certain levels of Mastery, or via ingame badges. These items include rings, alternative character costumes (which unlock as your character increases in level), tomes, allies (permanent pets that boost the player character's stats), wings, mounts, boats, sails, flasks (which are consumed to restore the player character's health), fishing rods, mag riders ( a form of quick travel mount limited to use on train-like mono-rails), and Emblems, which add to or alter the benefits provided by Flasks.
A notable feature of "Trove" is the Collection. With the exception of Rings, Hats, weapons and masks, each of the other none loot drop items, once activated is added to the players library of unlocked items. Any character on that account can then access their own copy of that item from the collection and can select it from the corresponding item slot in their character equipment screen. For example, once you obtain a fishing rod on one character, you can activate it (default left mouse click) which will add the rod to your library. You then only have to select the fishing rod slot on the character screen to be taken to the fishing rod area of the library. Select the rod from the list and the item will be equipped. This can be done on any character on that account without restriction.
Rings, masks, hats and weapons are not added to the library and so the player will only get one instance of the item unless more are found/crafted. If a player wishes to transfer the item between characters then they must first un-equip the item and change characters in order to equip it to the newly selected character.

Character Customization

Any Weapon, Hat or mask that is placed in the craft station known as the Loot collector, will be destroyed but the style of that item will be added to the players library allowing the player to choose to use that items image as a vanity, instead of the item currently equipped. This applies to masks, hats and weapons only. The new image only affects the appearance of the character and provides an altered visual appearance only. Additionally any item which is destroyed in the loot collector also provides the player with resources, useful in upgrading other items or in crafting.
Players can also alter their characters' face, skin and hair styles using The Barbershop without limit, penalty or cost, which can be crafted or found at the Hub zone.
This allows for great variety as each player can customize their characters appearance to a high degree.


Game Environment

The Hub zone is the central Zone in Trove and acts as a meeting place for all players as well as a way of accessing the lower level worlds until players are able to craft their own world portals.
The Hub also includes a selection of crafting stations and an NPC who sells items used for fishing, an in game semi-profession, and sailing.
Each world zone contains various biomes that focuse on a specific theme. These include Neon City, a world with structures designed to resemble a fictionalised image of the insides of a computer, Highlands, designed to resemble fields and forests, The Fae Forest, a dark fairy tale like zone and many, many others.
Each biome is connected seamlessly to each other and each world zone is open world in its construction allowing players to travel from biome to biome seamlessly within each world zone.
The biomes themselves each have their own unique NPC enemies which will attack the player if they get too close, as well as their own unique flora. One of the main features of each biome is their themed dungeons. For example, the Candoria biome, a theme based on sweets, chocolate and other such items can have dungeon's shaped like giant cakes, gumball machines or a myriad of other themed objects related to the biome.
Each dungeon contains a single 'mini-boss' who upon defeat rewards the player with a large amount of experience, and causes the spawning of a reward chest. The chest contains 1-3 items which are usually the matching quality of the zone but have a small chance to be of higher quality as well as various other resources useful to the player.
There are also large dungeons which appear less frequently than normal dungeons and can have 2 'mini-boss' encounters each with their own reward chest and one main boss encounter who is significantly harder but has significantly better rewards.


Cornerstones

One of the more popular and unusual features is the ability for players to build their own homes, called cornerstones. Each World has pre-built locations where a cornerstone can be activated. When activated the players home will appear at that location and will remain there until that player leaves the World or summons their cornerstones in a different place. Players other than the owner of the home may freely enter the structure but cannot add to or destroy the building in any way. They may also access the players crafting stations and portals but when entering the players storage chest, they will only be able to see their own storage list and cannot see or affect the owning players storage. This means that players can summon their homes without any fear that other players will damage, alter or steal from them or their structures.[16]
Player homes start with a novice crafting station which can be used to make other crafting stations, which in turn can be used to make a multitude of other advanced crafting stations or items of use to the player. These can range from decorations for their home, portals to allow quick access to the other worlds (without needing to visit the Hub first) and various utility equipment like bombs etc.
Players can also use the crafting stations to build a 'club' card which is the games equivalent to guilds as found in other such MMO style games. Upon creation the player receives a 'one use' token which when activated prompts the player to name their Club. Once named the player will become the leader of the club and can travel to the Club World.

Club World

The Club world is a zone without dungeons or enemies and is meant to be a central meeting area for members of the club. The Club leader and any other member of sufficient rank can freely build within the zone and can place items normally only placeable within player built homes. Additionally there are some items which can only be placed in Club Worlds.
Players can instantly travel from anywhere within the game straight to their club world.
Club chats allow members within a club to chat to each other. The club chat is accessed through typing "/c#" in chat
Initially the Club world consists of a small island complete with grass and trees. The Island is surrounded on all sides by a unique biome called the Sea of Deep Regret which, when entered, is harmful to the players. However, players can build and deploy devices which, when activated, can convert areas of the sea into additional land mass. This allows players to increase the size of the Club World as desired.
Players may join up to a maximum of 5 clubs at any one time.

Classes

There are numerous classes within Trove. Currently, these are The Chloromancer, the Revenant, Lunar Lancer, Tomb Raiser, Boomeranger, Pirate Captain, Shadow Hunter, Ice Sage, Candy Barbarian, Neon Ninja, Dracolyte, Fae Trickster, Gunslinger, and the Knight.[17] Each Character has their own strengths and weaknesses making the play style for each varied.
Most classes are designed to resemble a particular Biome whilst others are said to be 'roamer' classes which do not originate from any particular biome, according to in game lore.[18]
Each Character has a selection of unique abilities which unlock within the first few levels of play. Each Character has a main attack, secondary attack, unique passive ability, and 2 extra skills which can be triggered when desired and have in built cooldowns, limiting their use. The Unique passive ability allows the class to utilize their class mechanics, for example the Tomb Raiser class obtains charges called 'souls' either when a set period of time has passed or when an enemy is defeated. The Tomb Raiser can store up to 3 of these charges at any one time and can expend them using their secondary attack ability to summon NPC character minions to help him in combat.[17] Each class's mechanic is unique and allows for a variety of play styles.

Professions

There are three Crafting professions, each with their own particular crafting stations. With each craft the level of the profession increases which in turn allows the player access to higher quality recipes for each increase of 50 levels, until the profession level reaches the maximum of 250.[19]
The professions are:
  • Gardening: which can be used to obtain various useful items including animal feed which is necessary to craft certain mounts.
  • Ring crafting, which produces rings of various types. It is noted that rings can only be obtained from crafting as they are not received as rewards from defeated NPC enemies.
  • Rune crafting, which provides the crafter with various tomes or emblems which also benefit the player. Emblems alter the effect of the players 'flask' or heal potion allowing them to provide added time limited bonuses when a flask is consumed.[19]
Players can also participate in Fishing, which can provide them with resources, items and trophies[20] that are not obtainable via other means. However Fishing does not improve with levels and does not require a crafting station, unless the player is attempting to create more advanced fishing rods than the basic type purchasable from the Hub NPC

References

  1. http://www.mmogames.com/gamenews/gamescom-trion-unveils-major-updates-rift-archeage-trove-defiance/
  2. http://www.gamespot.com/videos/trove-announcement-trailer/2300-6416177/
  3. http://www.trionworlds.com/trove/2014/09/25/closed-beta-is-now-live/
  4. http://www.trionworlds.com/trove/2014/10/23/play-trove-for-free-october-24-26/
  5. http://www.trionworlds.com/trove/2014/11/05/trove-open-beta-has-arrived/
  6. http://www.trionworlds.com/trove/2014/10/30/trove-open-beta-arrives-nov-5-2014/
  7. http://forums.trovegame.com/showthread.php?25417-Server-Restart-1-25-PM-PDT-(-7GMT)
  8. http://forums.trovegame.com/showthread.php?25447-Server-Restart-3-30-PM-PDT-(-7GMT)
  9. http://forums.trovegame.com/showthread.php?25482-Hotfix-7-09-15-4-50-PM-PDT-11-50-PM-GMT
  10. http://forums.trovegame.com/showthread.php?25788-Unable-to-enter-Club-Worlds
  11. http://forums.trovegame.com/showthread.php?25792-Status-Online-Unable-to-log-into-Trove-7-10-15
  12. http://forums.trovegame.com/showthread.php?25756-Hotfix-7-10-15
  13. http://forums.trovegame.com/showthread.php?26121-Hotfix-7-11-15
  14. http://forums.trovegame.com/showthread.php?28375-Hotfix-7-15-15
  15. http://forums.trovegame.com/showthread.php?29499-Hotfix-7-17-15
  16. "Trove Unboxed: Cornerstones". Trionworlds.com. Trion World, inc. Retrieved 6 November 2015.
  17. "Classes". Trionworlds.com. Trion Worlds, inc. Retrieved 5 November 2015.
  18. "Is each class associated with a specific biome?". Steamcommunity.com. Retrieved 5 November 2015.
  19. "Trove Professions Guide". Trovehq.com. Trove HQ. Retrieved 5 November 2015.
  20. "Trophy Fish Make a Splah in Trove". Trionworlds.com. Trion Worlds, inc. Retrieved 5 November 2015.

Clash of Clans. A game that must be installed on your mobile phone

Clash of Clans Logo.png

Clash of Clans is a popular iPad/iPhone/iPod/Android game created by "Supercell". It has been available internationally on the iTunes store for free since its initial v1.7 release on 2 August 2012, and on the Google Play Store since 8 October 2013. From rage-filled Barbarians with glorious mustaches to pyromaniac Wizards, raise your own army and lead your clan to victory! Build your village to fend off raiders, battle against millions of players worldwide, and forge a powerful clan with others to destroy enemy clans.


 Defensive buildings:
                                -Cannon:
"Cannons are great for point defense. Upgrade cannons to increase their firepower, but beware that your defensive turrets cannot shoot while being upgraded!"

  • Cannons are the first defensive structure that a player builds at the start of their Clash of Clans adventure. 
  • Cannons are both cheap and quick to upgrade at lower levels.
  • Cannons can shoot any ground units, such as Barbarians, but not any air units, such as Dragons, balloons, etc. 

             -Wizard Tower:
"The Ultimate Arcane Defense! Tower Wizards cast powerful area effect spells that target both flying and ground troops."



  • The Wizard Tower is a spiraling, cone-shaped tower of crystalline rock that has a Wizard atop it. It is capable of inflicting powerful splash damage to both Ground and Air Units, though it is limited to a relatively short range.
  • The Wizard Tower, like the Mortar, excels at mowing down entire groups of Troops. However, unlike the Mortar, it has a relatively decent DPS (making it more effective against higher health troops like Giants), and it will target Air Troops in addition to Ground Troops. Also unlike the Mortar, the Wizard Tower has no blind spot.
  • Although the arcane blasts from the Wizard Tower do less damage per shot than Mortar, it makes up for this by having a much higher rate of fire. This makes the Wizard Tower an excellent choice for defending other structures by blasting troops that get too close. The Wizard Tower's only real weakness is its range, which is among the lowest of all defensive structures.
  • Taking out Wizard Towers can be tricky despite their relatively short range. It is often a better tactic to avoid them entirely by attacking a part of the village that isn't covered by them. To quickly destroy a Wizard Tower, deploy a few Giants as a distraction while ArchersWizards or Minions take out the tower. Deploy Troops in a circle around it since this will limit its ability to take out multiple troops with splash damage. Dropping 1 Giant and surrounding the tower with 5 Archers will generally be sufficient to destroy it. 


          -Archer tower:

 "Archer Towers have longer range than cannons, and unlike cannons they can attack flying enemies.''


  • Archer Towers are extremely versatile structures. They are able to target both Ground and Air Units, and they have excellent range. This versatility means that they should form the cornerstone of every player's defense. 
  • Archer Towers can target both Ground and Air Units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
  • As Archer Towers have the ability to target both Ground and Air Units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower.
  • It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
  • It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two defenses can target air units.


            -Mortar:

"The Mortar can mow down hordes of enemies by the splash damage from its shell. Don't let enemies get too close to it!"



  • Mortars are the player's heavy defenses. Whenever an enemy comes into range, it blasts out an explosive shell with a low frequency "ping".
  • Mortars shoot long-range explosive shells every 5 seconds which deal devastating splash damage to every unit within a small radius of the impact point. Their splash damage, combined with their long range, make them deadly weapons against large groups of weaker enemies such as Barbarians, Archers, or Goblins.
  • A Mortar's major disadvantages are its inability to attack troops within 4 tiles, its low rate of fire and low DPS which makes them less effective against high-health troops.
  • Due to the fact that the Mortar's shell takes a while to reach its target (over a second at maximum range), fast troops like Goblins can easily dodge its attack if they are moving when the Mortar fires.
  • Mortars cannot target air troops


You can see a lot of information in: http://clashofclans.wikia.com








viernes, 20 de mayo de 2016

Clash Royale!!!! Some tips you need #1

How to get Clash Royale Legendary Cards

Clash Royale logo.png


So the question everyone keeps asking is, how do I get Legendary cards? Well there are three main ways:
  1. You buy gems and use those gems to buy Super Magical Chests. So what are the chances of getting a Legendary card from opening a Super Magical Chest? Well I’ve done some research by compiling data from over 100 super magical chest openings from players in Arena 8 from the recent update, and I’ve found that the chances of obtaining 1 of the 5 Legendary cards from a single Super Magical Chest is about 40%, which is actually much higher than it used to be. Buying a Super Magical Chest is quite expensive, costing 4600 gems in Arena 8. But it definitely gives greater value than Giant or Magical Chest and has a much higher chance of getting a Legendary Card. So with about $100, you can buy 3 Super Magical Chests from Arena 8. So statistically speaking, there’s about a 78% chance that you’re going to get 1 Legendary card out of the 3 Super Magical Chests, while about a 22% chance that you won’t get any.
  2. You get them with Gold from the Shop. Legendary cards start appearing in the shop at Arena 8. It’s costs 40,000 Gold to purchase a quantity of 1 of those Legendary cards, which is equivalent to about 2,000 Gems. And this is very good value compared to buying Super Magical Chests, as the Super Magical Chests cost more than double the amount of gems and you’re not guaranteed to get the Legendary card you desire and there’s only about a 40% chance of finding a Legendary card in the Super Magical Chest. The main difference (other than the cost) between getting Legendary cards from the shop and buying it from the Super Magical Chest is that you don’t have to wait for the Legendary card to show up in the shop. So what are the chances of a Legendary Card showing up in the shop? Well I believe this is dependent on whether you already have unlocked a Legendary card. For example, I had 3 Legendary cards unlocked 10 days ago and in those last 10 days I’ve had 2 Princesses, 1 Lava Hound, 1 Ice Wizard, and today a Miner show up in the shop right after I did some Super Magical Chest openings. While someone who never purchased Super Magical Chests or never unlocked a Legendary card, may find the chances of a Legendary card showing up in the shop to be about once a week.
  3. The last way of obtaining Legendary cards is basically pure luck. However, the chances of finding a Legendary card inside free chests, crown chests, silver or gold chests increases dramatically as you move up in Arenas. For instance, the only Legendary Card that can be unlocked at Arena 4 is the Lava Hound, while if you’ve made it to Arena 6, then the chances of finding a Legendary card is 4 times more likely because now you can unlock the Sparky, Miner, Ice Wizard, and Lava Hound. So it’s very important that you put a lot of effort into moving up in Arenas. Not only that, moving up in Arenas also benefit you by providing you with more Gold inside your chests, higher victory gold rewards, ability to request and donate more. For example, at Arena 8 you can donate up to 8 Common cards at once, while at Arena 6, you can only donate 4 Common cards at once. At Arena 6, you can request for 20 Common cards or 2 rare cards every 8 hours, but at Arena 8, it’s double, you can request for 40 Common cards or 4 rare cards. Not only that you also get a lot more cards and more gold from free chests, gold or silver chests, and crown chests. so you’ll be progressing much faster if you focus on getting to Legendary Arena. Usually the minimum level you have to be right to get to legendary arena is level 8. Currently there are thousands of level 8 players in the world who are in legendary arena. And if you’re wondering what types of decks are great for getting to Arena 8, well I’ve been tracking a lot of these level 8 players in Legendary Arena, and the majority of them use a deck based around the Hog Rider. But I’d say Royal Giant is also another very good option right now.

What are the best Legendary Cards?
Now you may wondering what the best Legendary cards are. Well every Legendary is in my opinion very good and grants you a lot more value than its cost. But I’ll give you guys my personal rankings of the legendary cards.
#1 is the Princess – She is the best Legendary card in my opinion because of her incredible range, ability to do area damage, sometimes bait your opponent into using their Arrows, ability to defend from the other lane, ability to securely shoot down defensive buildings from your side of the map, ability to securely separate herself from your other troops that may be also weak to Arrows. There are just so many things she can do and can fit in almost any deck and only cost 3 Elixir, and so in my opinion she’s by far the best Legendary card.
#2 is the Ice Wizard – The Ice Wizard is an incredible troop on defense and offense. He doesn’t really do much damage, but his specialty is splash damage and the ability to slow down troops. And that ability is pretty insane in my opinion because that allows you to form powerful defense against some of the biggest threats in the game. He basically lessens the impact sustained by your Arena Towers, which in return allows you to form much more powerful counter pushes. I’ve seen some crazy achievements done with the Ice Wizard. For example, not too long ago a level 6 player made it to Legendary Arena with an Ice Wizard. While the current highest level 8 player in the world had surpassed 3800 trophies by using the Ice Wizard in his deck. So yea, incredible potential and versatility of this card while only costing 3 Elixir (which is 2 less than the normal Wizard), makes the Ice Wizard one of the best Legendary Cards.
#3 would have to be Sparky – Many people think Sparky is OP, and others believe that he’s not that hard to counter. But Sparky is definitely a card puts many players in a lot of pressure, especially when combined with a splash attacker like the Wizard or Ice Wizard or Princess, he becomes very annoying to deal with. He’s definitely a card that can help you move up in Arena 7 very quickly.
#4 is the Lava Hound – The Lava Hound is a very powerful Legendary card when used properly in a proper deck. You guys can check my Lava Hound deck that I shared in a video a few days ago. That deck is definitely one of the decks that I’ve had a lot of consistent wins. However, the reason I have the Lava Hound ranked this low is because he’s expensive and unlike the Princess or Ice Wizard, the Lava Hound is not a versatile card, which means that you simply can’t use it in every deck. It requires a proper niche and a deck built around it. Not only that, it does poor damage, while becoming a big defensive liability against powerful ground troops like the Prince as your 7 Elixir Lava Hound will simply ignore the Prince as he charges onto your tower. And it takes a while for the Lava Hound to pop into Lava Pups.
#5 is the Miner – I have the Miner ranked last just because i find that the other Legendaries just provide you with so much more potential for gaining trophies fast. This of course does not mean the Miner is a bad card, no he’s a Legendary for a reason. He only costs 3 Elixir and is basically a much better Knight with his ability to target a troop or building anywhere on the map. So he has a lot of potential both offensively and defensively. But if I had to choose between Princess or Miner, I would without a doubt go with the Princess.