TROVE
Double jumpstart your next adventure through the realms
of Trove, a universe brimming with challenging dungeons, Shadow lairs,
and imaginative player creations. Unbox your creativity and build worlds
of your own! No matter what path you take, your adventures will be
totally cubular.
Be there and be square.
Trove
is a Sandbox massively multiplayer online role-playing game developed
and published by Trion Worlds. The game was released on Microsoft
Windows on July 9, 2015.
Trove was first revealed on November 13, 2013
with players able to sign up to play the Alpha version of the game.
Access to a closed Beta test was launched on September 25, 2014, a free week of
Trove was out a month later on October 24–26, 2014. The game went in Open Beta on November 4, 2014.
Players assume the role of one of multiple classes each with
different play styles and abilities. After a brief tutorial players
arrive in a central area called the 'Hub' In this area players can
access Portals which act as access points to different in-game worlds
each one tailored for a specific stage of progression. Each portal
requires a minimum level to enter which gets higher per portal, allowing
for progression from easier worlds to harder worlds as the player gains
in level. Each world gets progressively harder but rewards higher
levels of experience and better loot/resources. Each portal is of a
specific color which is designed to indicate the quality of the 'loot'
which can be most commonly located there, although there is a small
chance that loot of a higher quality will be found. The exception to
this is the higher level Red portals which predominantly drop Legendary
(orange) quality loot but have a higher chance to drop loot of relic
(red), resplendent (rainbow) or shadow (dark purple) quality as well.
Higher Level Red portals have a better chance for to drop the rarer loot
types.
Loot Quality progresses from (lowest to highest) Uncommon, Rare,
Epic, Legendary, Relic, Resplendent, Shadow level 1-5, and Radiant.
In
Trove only three of the equipable slot items can be obtained from defeating hostile NPC's, unlike in other RPG
games. The items which can be obtained in this way are the hat, weapon
and mask slot items. These items form the 'loot drops' left behind
either when some enemies are defeated or when a reward chest is opened
following the defeat of a boss type NPC.
Players can obtain the other equipable items from crafting, the
ingame store, trade NPC's, reaching certain levels of Mastery, or via
ingame badges. These items include rings, alternative character costumes
(which unlock as your character increases in level), tomes, allies
(permanent pets that boost the player character's stats), wings, mounts,
boats, sails, flasks (which are consumed to restore the player
character's health), fishing rods, mag riders ( a form of quick travel
mount limited to use on train-like mono-rails), and Emblems, which add
to or alter the benefits provided by Flasks.
A notable feature of "Trove" is the Collection. With the exception of
Rings, Hats, weapons and masks, each of the other none loot drop items,
once activated is added to the players library of unlocked items. Any
character on that account can then access their own copy of that item
from the collection and can select it from the corresponding item slot
in their character equipment screen. For example, once you obtain a
fishing rod on one character, you can activate it (default left mouse
click) which will add the rod to your library. You then only have to
select the fishing rod slot on the character screen to be taken to the
fishing rod area of the library. Select the rod from the list and the
item will be equipped. This can be done on any character on that account
without restriction.
Rings, masks, hats and weapons are not added to the library and so
the player will only get one instance of the item unless more are
found/crafted. If a player wishes to transfer the item between
characters then they must first un-equip the item and change characters
in order to equip it to the newly selected character.
Character Customization
Any Weapon, Hat or mask that is placed in the craft station known as
the Loot collector, will be destroyed but the style of that item will be
added to the players library allowing the player to choose to use that
items image as a vanity, instead of the item currently equipped. This
applies to masks, hats and weapons only. The new image only affects the
appearance of the character and provides an altered visual appearance
only. Additionally any item which is destroyed in the loot collector
also provides the player with resources, useful in upgrading other items
or in crafting.
Players can also alter their characters' face, skin and hair styles
using The Barbershop without limit, penalty or cost, which can be
crafted or found at the Hub zone.
This allows for great variety as each player can customize their characters appearance to a high degree.
Game Environment
The Hub zone is the central Zone in Trove and acts as a meeting place
for all players as well as a way of accessing the lower level worlds
until players are able to craft their own world portals.
The Hub also includes a selection of crafting stations and an NPC who
sells items used for fishing, an in game semi-profession, and sailing.
Each world zone contains various biomes that focuse on a specific
theme. These include Neon City, a world with structures designed to
resemble a fictionalised image of the insides of a computer, Highlands,
designed to resemble fields and forests, The Fae Forest, a dark fairy
tale like zone and many, many others.
Each biome is connected seamlessly to each other and each world zone
is open world in its construction allowing players to travel from biome
to biome seamlessly within each world zone.
The biomes themselves each have their own unique NPC enemies which
will attack the player if they get too close, as well as their own
unique flora. One of the main features of each biome is their themed
dungeons. For example, the Candoria biome, a theme based on sweets,
chocolate and other such items can have dungeon's shaped like giant
cakes, gumball machines or a myriad of other themed objects related to
the biome.
Each dungeon contains a single 'mini-boss' who upon defeat rewards
the player with a large amount of experience, and causes the spawning of
a reward chest. The chest contains 1-3 items which are usually the
matching quality of the zone but have a small chance to be of higher
quality as well as various other resources useful to the player.
There are also large dungeons which appear less frequently than
normal dungeons and can have 2 'mini-boss' encounters each with their
own reward chest and one main boss encounter who is significantly harder
but has significantly better rewards.
Cornerstones
One of the more popular and unusual features is the ability for
players to build their own homes, called cornerstones. Each World has
pre-built locations where a cornerstone can be activated. When activated
the players home will appear at that location and will remain there
until that player leaves the World or summons their cornerstones in a
different place. Players other than the owner of the home may freely
enter the structure but cannot add to or destroy the building in any
way. They may also access the players crafting stations and portals but
when entering the players storage chest, they will only be able to see
their own storage list and cannot see or affect the owning players
storage. This means that players can summon their homes without any fear
that other players will damage, alter or steal from them or their
structures.
[16]
Player homes start with a novice crafting station which can be used
to make other crafting stations, which in turn can be used to make a
multitude of other advanced crafting stations or items of use to the
player. These can range from decorations for their home, portals to
allow quick access to the other worlds (without needing to visit the Hub
first) and various utility equipment like bombs etc.
Players can also use the crafting stations to build a 'club' card
which is the games equivalent to guilds as found in other such MMO style
games. Upon creation the player receives a 'one use' token which when
activated prompts the player to name their Club. Once named the player
will become the leader of the club and can travel to the Club World.
Club World
The Club world is a zone without dungeons or enemies and is meant to
be a central meeting area for members of the club. The Club leader and
any other member of sufficient rank can freely build within the zone and
can place items normally only placeable within player built homes.
Additionally there are some items which can only be placed in Club
Worlds.
Players can instantly travel from anywhere within the game straight to their club world.
Club chats allow members within a club to chat to each other. The club chat is accessed through typing "/c#" in chat
Initially the Club world consists of a small island complete with
grass and trees. The Island is surrounded on all sides by a unique biome
called the Sea of Deep Regret which, when entered, is harmful to the
players. However, players can build and deploy devices which, when
activated, can convert areas of the sea into additional land mass. This
allows players to increase the size of the Club World as desired.
Players may join up to a maximum of 5 clubs at any one time.
Classes
There are numerous classes within
Trove. Currently, these are
The Chloromancer, the Revenant, Lunar Lancer, Tomb Raiser, Boomeranger,
Pirate Captain, Shadow Hunter, Ice Sage, Candy Barbarian, Neon Ninja,
Dracolyte, Fae Trickster, Gunslinger, and the Knight.
[17] Each Character has their own strengths and weaknesses making the play style for each varied.
Most classes are designed to resemble a particular Biome whilst
others are said to be 'roamer' classes which do not originate from any
particular biome, according to in game lore.
[18]
Each Character has a selection of unique abilities which unlock
within the first few levels of play. Each Character has a main attack,
secondary attack, unique passive ability, and 2 extra skills which can
be triggered when desired and have in built cooldowns, limiting their
use. The Unique passive ability allows the class to utilize their class
mechanics, for example the Tomb Raiser class obtains charges called
'souls' either when a set period of time has passed or when an enemy is
defeated. The Tomb Raiser can store up to 3 of these charges at any one
time and can expend them using their secondary attack ability to summon
NPC character minions to help him in combat.
[17] Each class's mechanic is unique and allows for a variety of play styles.
Professions
There are three Crafting professions, each with their own particular
crafting stations. With each craft the level of the profession increases
which in turn allows the player access to higher quality recipes for
each increase of 50 levels, until the profession level reaches the
maximum of 250.
[19]
The professions are:
- Gardening: which can be used to obtain various useful items including animal feed which is necessary to craft certain mounts.
- Ring crafting, which produces rings of various types. It is noted
that rings can only be obtained from crafting as they are not received
as rewards from defeated NPC enemies.
- Rune crafting, which provides the crafter with various tomes or
emblems which also benefit the player. Emblems alter the effect of the
players 'flask' or heal potion allowing them to provide added time
limited bonuses when a flask is consumed.[19]
Players can also participate in Fishing, which can provide them with resources, items and trophies
[20]
that are not obtainable via other means. However Fishing does not
improve with levels and does not require a crafting station, unless the
player is attempting to create more advanced fishing rods than the basic
type purchasable from the Hub NPC
References
- http://www.mmogames.com/gamenews/gamescom-trion-unveils-major-updates-rift-archeage-trove-defiance/
- http://www.gamespot.com/videos/trove-announcement-trailer/2300-6416177/
- http://www.trionworlds.com/trove/2014/09/25/closed-beta-is-now-live/
- http://www.trionworlds.com/trove/2014/10/23/play-trove-for-free-october-24-26/
- http://www.trionworlds.com/trove/2014/11/05/trove-open-beta-has-arrived/
- http://www.trionworlds.com/trove/2014/10/30/trove-open-beta-arrives-nov-5-2014/
- http://forums.trovegame.com/showthread.php?25417-Server-Restart-1-25-PM-PDT-(-7GMT)
- http://forums.trovegame.com/showthread.php?25447-Server-Restart-3-30-PM-PDT-(-7GMT)
- http://forums.trovegame.com/showthread.php?25482-Hotfix-7-09-15-4-50-PM-PDT-11-50-PM-GMT
- http://forums.trovegame.com/showthread.php?25788-Unable-to-enter-Club-Worlds
- http://forums.trovegame.com/showthread.php?25792-Status-Online-Unable-to-log-into-Trove-7-10-15
- http://forums.trovegame.com/showthread.php?25756-Hotfix-7-10-15
- http://forums.trovegame.com/showthread.php?26121-Hotfix-7-11-15
- http://forums.trovegame.com/showthread.php?28375-Hotfix-7-15-15
- http://forums.trovegame.com/showthread.php?29499-Hotfix-7-17-15
- "Trove Unboxed: Cornerstones". Trionworlds.com. Trion World, inc. Retrieved 6 November 2015.
- "Classes". Trionworlds.com. Trion Worlds, inc. Retrieved 5 November 2015.
- "Is each class associated with a specific biome?". Steamcommunity.com. Retrieved 5 November 2015.
- "Trove Professions Guide". Trovehq.com. Trove HQ. Retrieved 5 November 2015.
- "Trophy Fish Make a Splah in Trove". Trionworlds.com. Trion Worlds, inc. Retrieved 5 November 2015.